NavigationCode
| Kind of class: | class |
|---|---|
| Inherits from: | none |
| Classpath: | gfx.ui.NavigationCode |
| File last modified: | Tuesday, 29 June 2010, 09:03:27 |
An enumeration of common navigation equivalents.
Summary
Class properties
- UP
- A constant representing the navigation direction "up".
- DOWN
- A constant representing the navigation direction "down".
- LEFT
- A constant representing the navigation direction "left".
- RIGHT
- A constant representing the navigation direction "right".
- START
- A constant representing a "start" navigation direction
- BACK
- A constant representing the navigation direction "back".
- GAMEPAD_A
- Constants representing the typical gamepad keys.
- GAMEPAD_B
- GAMEPAD_X
- GAMEPAD_Y
- GAMEPAD_L1
- GAMEPAD_L2
- GAMEPAD_L3
- GAMEPAD_R1
- GAMEPAD_R2
- GAMEPAD_R3
- GAMEPAD_START
- GAMEPAD_BACK
- ENTER
- A constant representing the an enter key or equivalent".
- ESCAPE
- A constant representing the navigation direction "escape".
- END
- A constant representing the navigation direction "end".
- HOME
- A constant representing the navigation direction "home".
- PAGE_DOWN
- A constant representing the navigation direction "pageDown".
- PAGE_UP
- A constant representing the navigation direction "pageUp".
- TAB
- A constant representing the navigation direction "tab".
- SHIFT_TAB
- A constant representing the navigation direction "shift-tab".
Class properties
BACK
static BACK:String = "back"
(read,write)
A constant representing the navigation direction "back".
DOWN
static DOWN:String = "down"
(read,write)
A constant representing the navigation direction "down".
END
static END:String = "end"
(read,write)
A constant representing the navigation direction "end".
ENTER
static ENTER:String = "enter-gamepad_A"
(read,write)
A constant representing the an enter key or equivalent".
ESCAPE
static ESCAPE:String = "escape-gamepad_B"
(read,write)
A constant representing the navigation direction "escape".
GAMEPAD_A
static GAMEPAD_A:String = "enter-gamepad_A"
(read,write)
Constants representing the typical gamepad keys.
GAMEPAD_B
static GAMEPAD_B:String = "escape-gamepad_B"
(read,write)
GAMEPAD_BACK
static GAMEPAD_BACK:String = "back"
(read,write)
GAMEPAD_L1
static GAMEPAD_L1:String = "gamepad_L1"
(read,write)
GAMEPAD_L2
static GAMEPAD_L2:String = "gamepad_L2"
(read,write)
GAMEPAD_L3
static GAMEPAD_L3:String = "gamepad_L3"
(read,write)
GAMEPAD_R1
static GAMEPAD_R1:String = "gamepad_R1"
(read,write)
GAMEPAD_R2
static GAMEPAD_R2:String = "gamepad_R2"
(read,write)
GAMEPAD_R3
static GAMEPAD_R3:String = "gamepad_R3"
(read,write)
GAMEPAD_START
static GAMEPAD_START:String = "start"
(read,write)
GAMEPAD_X
static GAMEPAD_X:String = "gamepad_X"
(read,write)
GAMEPAD_Y
static GAMEPAD_Y:String = "gamepad_Y"
(read,write)
HOME
static HOME:String = "home"
(read,write)
A constant representing the navigation direction "home".
LEFT
static LEFT:String = "left"
(read,write)
A constant representing the navigation direction "left".
PAGE_DOWN
static PAGE_DOWN:String = "pageDown"
(read,write)
A constant representing the navigation direction "pageDown".
PAGE_UP
static PAGE_UP:String = "pageUp"
(read,write)
A constant representing the navigation direction "pageUp".
RIGHT
static RIGHT:String = "right"
(read,write)
A constant representing the navigation direction "right".
SHIFT_TAB
static SHIFT_TAB:String = "shifttab"
(read,write)
A constant representing the navigation direction "shift-tab".
START
static START:String = "start"
(read,write)
A constant representing a "start" navigation direction
TAB
static TAB:String = "tab"
(read,write)
A constant representing the navigation direction "tab".
UP
static UP:String = "up"
(read,write)
A constant representing the navigation direction "up".