NavigationCode

Kind of class:class
Inherits from:none
Classpath:gfx.ui.NavigationCode
File last modified:Tuesday, 29 June 2010, 09:03:27
An enumeration of common navigation equivalents.

Summary


Class properties
  • UP
    • A constant representing the navigation direction "up".
  • DOWN
    • A constant representing the navigation direction "down".
  • LEFT
    • A constant representing the navigation direction "left".
  • RIGHT
    • A constant representing the navigation direction "right".
  • START
    • A constant representing a "start" navigation direction
  • BACK
    • A constant representing the navigation direction "back".
  • GAMEPAD_A
    • Constants representing the typical gamepad keys.
  • GAMEPAD_B
  • GAMEPAD_X
  • GAMEPAD_Y
  • GAMEPAD_L1
  • GAMEPAD_L2
  • GAMEPAD_L3
  • GAMEPAD_R1
  • GAMEPAD_R2
  • GAMEPAD_R3
  • GAMEPAD_START
  • GAMEPAD_BACK
  • ENTER
    • A constant representing the an enter key or equivalent".
  • ESCAPE
    • A constant representing the navigation direction "escape".
  • END
    • A constant representing the navigation direction "end".
  • HOME
    • A constant representing the navigation direction "home".
  • PAGE_DOWN
    • A constant representing the navigation direction "pageDown".
  • PAGE_UP
    • A constant representing the navigation direction "pageUp".
  • TAB
    • A constant representing the navigation direction "tab".
  • SHIFT_TAB
    • A constant representing the navigation direction "shift-tab".

Class properties

BACK

static BACK:String = "back"
(read,write)

A constant representing the navigation direction "back".

DOWN

static DOWN:String = "down"
(read,write)

A constant representing the navigation direction "down".

END

static END:String = "end"
(read,write)

A constant representing the navigation direction "end".

ENTER

static ENTER:String = "enter-gamepad_A"
(read,write)

A constant representing the an enter key or equivalent".

ESCAPE

static ESCAPE:String = "escape-gamepad_B"
(read,write)

A constant representing the navigation direction "escape".

GAMEPAD_A

static GAMEPAD_A:String = "enter-gamepad_A"
(read,write)

Constants representing the typical gamepad keys.

GAMEPAD_B

static GAMEPAD_B:String = "escape-gamepad_B"
(read,write)

GAMEPAD_BACK

static GAMEPAD_BACK:String = "back"
(read,write)

GAMEPAD_L1

static GAMEPAD_L1:String = "gamepad_L1"
(read,write)

GAMEPAD_L2

static GAMEPAD_L2:String = "gamepad_L2"
(read,write)

GAMEPAD_L3

static GAMEPAD_L3:String = "gamepad_L3"
(read,write)

GAMEPAD_R1

static GAMEPAD_R1:String = "gamepad_R1"
(read,write)

GAMEPAD_R2

static GAMEPAD_R2:String = "gamepad_R2"
(read,write)

GAMEPAD_R3

static GAMEPAD_R3:String = "gamepad_R3"
(read,write)

GAMEPAD_START

static GAMEPAD_START:String = "start"
(read,write)

GAMEPAD_X

static GAMEPAD_X:String = "gamepad_X"
(read,write)

GAMEPAD_Y

static GAMEPAD_Y:String = "gamepad_Y"
(read,write)

HOME

static HOME:String = "home"
(read,write)

A constant representing the navigation direction "home".

LEFT

static LEFT:String = "left"
(read,write)

A constant representing the navigation direction "left".

PAGE_DOWN

static PAGE_DOWN:String = "pageDown"
(read,write)

A constant representing the navigation direction "pageDown".

PAGE_UP

static PAGE_UP:String = "pageUp"
(read,write)

A constant representing the navigation direction "pageUp".

SHIFT_TAB

static SHIFT_TAB:String = "shifttab"
(read,write)

A constant representing the navigation direction "shift-tab".

START

static START:String = "start"
(read,write)

A constant representing a "start" navigation direction

TAB

static TAB:String = "tab"
(read,write)

A constant representing the navigation direction "tab".

UP

static UP:String = "up"
(read,write)

A constant representing the navigation direction "up".